The walls of your crate sector have now turned red (you can do this by exactly redrawing over the white lines of the crate.) If you switch to 3dmode it will appear as if your crate has dissappeared!. In 2dmode point your cursor inside the crate and right click to move your white arrow(player) into the crate, now press "ALT-S". So we can't get on top of our crate! We need to make this crate a red "sector" meaning the player can enter it. :) So far you should now have a room that looks similar to mine : notice how your sky looks like a sky now? Awesome eh. If you wish to have a sky, you must select one of the "sky" looking textures, after you have selected the sky texture you can point your cursor at the ceiling and press "P". Follow these same steps to select a texture for your walls and ceiling. Here I have selected the "grass" texture for my floor. Select a new texture for your floor and press enter. Press the "V" key a second time and now you will see a full selection of all the textures and sprites(objects) available to you. since we have only one texture showing so far, there will be only be 1 texture shown and that is of this grey brick. We will start off with selecting a new floor texture, point your cursor at the floor while still in 3dmode and press the "V" key, pressing the "V" key once will show you what textures you have already used. Now that the ceiling has been raised we can choose a new texture for our walls, floor and ceiling/sky. the room you have made so far is also referred to as a "sector ". These 2 keys raise and lower all sectors and sprites(objects). First of all the ceiling is far too low so while in 3dmode point your cursor at the wall in front of you and press the "PAGE UP" key to raise the ceiling. Pretty boring looking room huh? Fear not, for things are going to speed up.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |